Finally we have now finished our media product. After finally finishing the sound editing and going over it, looking at what my target audience thought would work better, I am able to edit the remaining diegetic sound to finish the sound.
Yesterday we filmed the remaining shots within limbo, as well as the last memory (the gaming shot). This has allowed us to finish off the coursework editing.
As well as filming the scenes, we had to make props (such as blood) to help with the scene of our main character coming out of his memories into reality. We had to get caster sugar, food colouring and a drop of water. as blood is very thick and dark we had to use a lot of blood and food colouring, red and black, to make more of a realistic effect on the camera.
Though the cuts on the actors face aren’t realistic, we made a thick blood liquid that we placed onto the actors face.
Here is some of the evidence shots:
Thinking about our deadline, we decided we need to film the remaining bits to have our production filming complete so we decided to film both the library scene and the prom scene together next Monday (12th December). This allows us to have more footage to edit on Tuesday.
As me and my team have now got shots to edit, while we are cutting and shortening the shots that we have filmed, we are all taking turns to edit and share our opinions on each bit of the film, so we all like the end result. But when we are doing this, we are all on Final Cut Pro working on adding to the affect of Limbo and looking at the available filters that suit our concept of limbo.
Here is some of the screenshots that we have, with filters on them.
So during our filming session on the 9th, we filmed numerous different shots such as:
- Sparkler shots (memory)
- Halloween shots (memory)
- Packing with GF shot (memory)
- Drunk shots (memory)
This allowed us to do a wide range of shot types, experimenting with how we want to transition and edit the shots, these are the shots we have experimented with so far:
- Close Ups
- Establishing shots
- Over the shoulder shots
- Wide shot
- Tight Frame
- Two shot
- Low angle shot